SEAing Breath project poster — a breath-biofeedback virtual reality work on sea-level rise

    2017–2018 · Somatic VR · Breath biofeedback

    SEAing Breath

    SEAing Breath — SEAing Breath, as in an inhale or exhale of the sea — is a gamified art/science VR project that uses breath biofeedback as an interface. Developed around sea-level rise, climate change, and game-like embodied education, the work lets users experience an adaptive virtual environment that changes with their breathing techniques. Commissioned in relation to the Sea Level Rise Program by Miami-Dade County and the University of Miami.

    Rather than presenting climate data as distant information, SEAing Breath turns respiration into navigation, feedback, and relation — making environmental awareness somatic, participatory, and embodied. The piece sits at the intersection of somatic art, immersive virtual reality, and what would later become Hannes Bend's somatic AI and bio-adaptive AI practice: technology that senses the body's state and adapts the environment around it, rather than extracting attention from it.

    Presented at the Phillip and Patricia Frost Museum of Science (Blue Mind Life: The Seven Ages of Water, hosted by Dr. Wallace J. Nichols), Pérez Art Museum Miami, Vizcaya Museum and Gardens, HistoryMiami Museum and the Miami Center for Architecture & Design, and in education and public programs across Miami-Dade — used by children and adults alike to embody, through their own inhale and exhale, what changing sea levels feel like from inside the water.

    The work operates as game-like, embodied climate education: a breath-biofeedback driven virtual environment in which breathing technique, rather than a controller, moves the participant through rising water.

    SEAing Breath presented within Blue Mind Life: The Seven Ages of Water at the Frost Science Museum, Miami
    SEAing Breath at the Phillip and Patricia Frost Museum of Science, Miami — Blue Mind Life: The Seven Ages of Water, hosted by Dr. Wallace J. Nichols, August 2017.
    Students using the SEAing Breath VR breath-biofeedback headset during a museum education program
    Students in a museum education program navigating the work with their own breathing rather than a controller.
    Underwater scene from inside the SEAing Breath virtual environment
    Inside the virtual environment: breathing technique changes water level, light and movement in real time.
    Overview diagram of the SEAing Breath breath-biofeedback virtual reality system
    System overview — respiration sensing drives the state of the virtual environment.

    SEAing Breath, 2017–2018 — trailer on youtube.com

    Selected presentations

    These presentations differed in format and duration; they are not all exhibitions, and none was a solo museum exhibition. Entries sourced to project documentation are marked as such.

    Date
    2017–2018
    Medium
    Virtual reality, breath biofeedback, immersive installation
    Status
    Exhibited — museum and public education programs, Miami-Dade
    Context
    Commissioned in relation to the Sea Level Rise Program by Miami-Dade County and the University of Miami
    Presented at
    Phillip and Patricia Frost Museum of Science · Pérez Art Museum Miami · HistoryMiami Museum · Vizcaya Museum and Gardens · Miami Center for Architecture & Design
    Credits
    Hannes Bend, with Miami-Dade County and University of Miami program partners

    Sources

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