SEAing Breath project poster — a breath-biofeedback virtual reality work on sea-level rise

    2017–2018 · Somatic VR · Breath biofeedback

    SEAing Breath

    SEAing Breath — SEAing Breath, as in an inhale or exhale of the sea — is a gamified art/science VR project that uses breath biofeedback as an interface. Developed around sea-level rise, climate change, and game-like embodied education, the work lets users experience an adaptive virtual environment that changes with their breathing techniques. Commissioned in relation to the Sea Level Rise Program by Miami-Dade County and the University of Miami.

    Rather than presenting climate data as distant information, SEAing Breath turns respiration into navigation, feedback, and relation — making environmental awareness somatic, participatory, and embodied. The piece sits at the intersection of somatic art, immersive virtual reality, and what would later become Hannes Bend's somatic AI and bio-adaptive AI practice: technology that senses the body's state and adapts the environment around it, rather than extracting attention from it.

    Museum-exhibited at the Frost Science Museum (Blue Mind Life: The Seven Ages of Water, hosted by Dr. Wallace J. Nichols), Vizcaya Museum, HistoryMiami Museum, and in education and public programs across Miami-Dade — used by children and adults alike to embody, through their own inhale and exhale, what changing sea levels feel like from inside the water.

    The work operates as game-like, embodied climate education: a breath-biofeedback driven virtual environment in which breathing technique, rather than a controller, moves the participant through rising water.

    SEAing Breath presented within Blue Mind Life: The Seven Ages of Water at the Frost Science Museum, Miami
    SEAing Breath at the Phillip and Patricia Frost Museum of Science, Miami — Blue Mind Life: The Seven Ages of Water, hosted by Dr. Wallace J. Nichols, August 2017.
    Students using the SEAing Breath VR breath-biofeedback headset during a museum education program
    Students in a museum education program navigating the work with their own breathing rather than a controller.
    Underwater scene from inside the SEAing Breath virtual environment
    Inside the virtual environment: breathing technique changes water level, light and movement in real time.
    Overview diagram of the SEAing Breath breath-biofeedback virtual reality system
    System overview — respiration sensing drives the state of the virtual environment.

    SEAing Breath, 2017–2018 — trailer on youtube.com

    Date
    2017–2018
    Medium
    Virtual reality, breath biofeedback, immersive installation
    Status
    Exhibited — museum and public education programs, Miami-Dade
    Context
    Commissioned in relation to the Sea Level Rise Program by Miami-Dade County and the University of Miami
    Exhibited
    Frost Science Museum · Vizcaya Museum · HistoryMiami Museum · Miami-Dade public programs
    Credits
    Hannes Bend, with Miami-Dade County and University of Miami program partners

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