Heaven or Hell, 2020/2026 — a single visitor reclining with eyes closed inside a translucent smoked-glass chamber filled with pale grey, silver and faint spectral light; virtual realization of an unrealized personalized immersive installation by Hannes Bend

    Virtual Realizations · 2020 / 2026

    Heaven or Hell

    Immersive physiological-computing installation · personalized adaptive environment · participatory media art

    Unrealized proposal, 2020 · digitally visualized 2026. The images are 2026 visualizations, not documentation.

    What would Heaven or Hell look and sound like if each were generated by your own nervous system?

    Conceived and submitted in early 2020 for the LACMA Art + Technology Lab, before COVID-19 was characterized as a global pandemic, Heaven or Hell was never produced. The description below is the original proposal, written in the conditional it has always occupied.

    Heaven or Hell, 2020/2026 — the same chamber appearing to expand beyond its boundaries in pale cyan, white and soft gold with delicate prismatic light and long slow gradients, the visitor reclining inside; visualization of the personalized Heaven phase
    Heaven — assembled from the stimuli associated with settling in this visitor. Spaciousness, extended sound, breath-like pacing.

    As proposed, the work would turn personalization into an ordeal and a revelation. Inside a translucent chamber, a visitor would enter a feedback system composed of projected image, architectural light, spatialized sound and physiological sensing.

    It would begin in relative neutrality. The room would establish a baseline and then introduce a changing sequence of colour, movement, brightness, contrast, rhythm, sound, pitch, volume, spatial pressure and, where available, scent, while the adaptive system observed how the visitor’s breathing, pulse and other available signals varied in relation to those stimuli.

    Heaven or Hell, 2020/2026 — the same translucent chamber and reclining visitor, now crossed by ordered rectangular fields of cyan, green, amber and magenta light projected onto the glass planes at varying brightness; visualization of the stimulus-mapping phase
    Mapping — the room introduces controlled variation across colour, brightness, density, rhythm and sound, and learns how this particular body responds.

    It would apply no fixed definition of fear or tranquillity, developing an individual map instead. A colour that settles one person may activate another. A low frequency may feel protective to one body and threatening to the next. Silence, saturation, darkness, repetition, proximity and speed would acquire meaning through the visitor’s own response.

    Hell would not be a universal image of fear, and Heaven not a predetermined image of calm. Each would be generated from the sensitivities of the individual body.

    From that map, the room would compose two personalized realities. Hell would come first, drawing on the visual, sonic and spatial conditions associated with greater activation in that particular visitor: the architecture appearing to contract, images growing denser, rhythm accumulating, sound moving closer to the body — not a religious destination but an individually generated environment of pressure and heightened response.

    Heaven or Hell, 2020/2026 — the same chamber compressed around the reclining visitor in dense red, black and bruised violet, with fractured light, close overlapping planes and accelerating vertical bands; visualization of the personalized Hell phase
    Hell — assembled from the stimuli associated with activation in this visitor. Compression, instability, repetition, sonic proximity.

    The system would then pass through a neutral threshold and construct Heaven, selecting the colours, movements, frequencies, tempos and spatial conditions associated with settling and release. The room would appear to open, sound would lengthen, and visual fields would become slower, softer and more expansive.

    Heaven or Hell, 2020/2026 — the same chamber in transition, dense red and violet structures dissolving into a pale neutral grey-white interval as the architecture begins to open; visualization of the threshold phase
    Threshold — the composition empties. Sound recedes, light becomes neutral, the room gives the nervous system a pause.
    Archival schematic from the 2020 Heaven or Hell proposal — an isometric drawing of a cube-shaped room with smoked glass walls, a full LED screen surface, 5.1 sound speakers, embedded cameras, a door at the back and a visitor inside
    Installation schematic, 2020 proposal — smoked-glass walls, full-surface screen, 5.1 spatialized sound, embedded cameras, visitor entry at the rear.
    Archival image from the 2020 proposal — the physical installation remained unrealized.

    Heaven and Hell would therefore not be opposing pre-recorded films but temporary perceptual worlds composed from the same visitor’s physiology. The work asks whether a responsive environment could reveal sensitivities that consciousness does not ordinarily recognize — and what it would mean when technology can address the body at that level. In 2026 it was digitally visualized to communicate that proposition.

    Archival image from the 2020 Heaven or Hell proposal — a silhouetted figure standing before a large bright rectangular light source
    Original silhouette study, 2020 proposal.
    Archival image from the 2020 proposal — the physical installation remained unrealized.

    Personal Sensory Map

    Each session may end with an optional artifact: a printed or digital edition composed from the visitor’s own encounter. It gathers the colours associated with activation and with settling, the visual speeds and movement qualities, the brightness and contrast responses, the sonic frequencies, the volume and spatial-sound relationships, the rhythmic qualities, and the relative patterns across the Heaven and Hell stages.

    It is a reflective record rather than a result — a suggestion of how a person might begin to personalize the digital and physical environments they inhabit afterwards.

    Personal Sensory Map prototype for Heaven or Hell — an artist-designed printed edition on white paper showing a Hell-to-Heaven colour spectrum bar, a grid of personal colour fields, scales for tempo, movement, brightness and sonic qualities, abstract session traces, a session date and an edition number
    Personal Sensory Map — prototype for the take-home edition, 2026.

    Related works

    The Frontier Within

    Physiology becomes an immersive portrait. Invisible bodily processes become perceptible as light, movement and space.

    AutonoME

    The environment learns from bodily response and acts back upon the participant, raising questions of agency and technological influence.

    Artist’s note: sleep and the disappearing self

    From early childhood, Bend was fascinated—and sometimes unsettled—by the threshold of sleep: the moment when the conscious sense of self seems to recede while the body continues to breathe, regulate itself and produce dreams.

    Heaven or Hell returns to that early question. It places the visitor inside an environment co-authored by processes that ordinarily continue beneath deliberate awareness.

    Archival image from the 2020 Heaven or Hell proposal — a silhouetted figure against a field of blurred coloured light streaks
    Coloured silhouette study, 2020 proposal.
    Archival image from the 2020 proposal — the physical installation remained unrealized.

    Proposed sequence

    The proposed sequence, as written in 2020 and never staged. The room would first study the visitor: establishing a physiological baseline, presenting changing visual and sonic stimuli, and mapping how breathing, pulse and other available signals respond. From those individual relationships it would compose two contrasting environments — a personalized Hell assembled from activating stimuli, followed by a personalized Heaven assembled from calming stimuli.

    1. 01

      Baseline — the room listens

      The visitor enters the translucent chamber. The visual and sonic environment is restrained and relatively neutral. The system establishes an individual reference state from the available physiological signals, including breathing and pulse. The participant may stand, sit or recline with eyes closed during part of this phase.

    2. 02

      Mapping — the room learns

      The installation introduces controlled variation and maps the relationships between what it emits and how the visitor responds. The phase is composed as a score rather than administered as a test.

      • Colour
      • Brightness
      • Contrast
      • Saturation
      • Image movement
      • Visual density
      • Rhythm
      • Sound frequency
      • Pitch
      • Volume
      • Tempo
      • Spatial proximity
      • Silence
      • Architectural light
      • Optional scent
    3. 03

      Hell — personalized activation

      The system selects and combines the stimuli associated with stronger activation in this particular visitor. The room becomes an immersive composition that is not generic horror: it is meaningfully different for different people.

      • Compression
      • Instability
      • Repetition
      • Pressure
      • Acceleration
      • Visual density
      • Sonic proximity
      • Contrast
      • Disorientation
    4. 04

      Threshold — the reset

      The environment gradually empties. Sound recedes, light becomes neutral, and the chamber gives both the nervous system and the visual composition a transitional pause.

    5. 05

      Heaven — personalized calm

      The system selects and combines the stimuli associated with settling in this particular visitor. This environment, too, differs from person to person.

      • Spaciousness
      • Slower rhythm
      • Visual diffusion
      • Softer transitions
      • Resonance
      • Distance
      • Openness
      • Reduced pressure
      • Extended sound
      • Breath-like pacing
    6. 06

      Reflection — the personal sensory map

      At the conclusion, visitors may receive an optional printed or digital artifact composed from their own session — a record of the encounter rather than a readout of it.

    Adaptive-interface lineage

    The adaptive mechanism of Heaven or Hell develops the technical logic documented in Hannes Bendfeldt’s granted Adaptive Interface patents, US 10,423,893 B2 and US 11,561,806 B2.

    The patents describe systems that capture user data, determine relationships between physiological responses and media output, and continuously customize visual, audio and other output through machine learning to elicit an individualized change.

    Within Heaven or Hell, that adaptive structure becomes artistic material. The patented logic is expanded from a screen-based interface into an architectural, audiovisual and multisensory environment.

    Read the patent family →

    Research and technical dossier(remaining 2020 proposal materials)

    From the 2020 proposal

    Archival title plate from the 2020 Heaven or Hell proposal reading DATA IS EMOTION
    Title plate from the 2020 proposal.
    Archival image from the 2020 proposal — the physical installation remained unrealized.
    Title
    Heaven or Hell
    Concept
    2020
    Visualization
    2026
    Status
    Virtual realization of an unrealized personalized immersive installation
    Collection
    Virtual Realizations
    Art form
    Immersive physiological-computing installation · personalized adaptive environment · participatory media art
    Medium
    Projected image, architectural light, spatialized sound, translucent surfaces, camera-based physiological sensing, adaptive machine learning and optional olfactory output; generative image and video visualization
    Dimensions
    Variable
    Creator
    Hannes Bend

    Virtual realization · Original concept 2020 · Digitally visualized 2026 · Unrealized installation